Go to the Library and do Siosa's quest Get frostbombIt only makes sense if you are using melee splash, because it causes the splashes to overlap. Divergent Melee Splash. Wiki wiki. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. All that said, the damage is probably higher with the Hydrosphere method, but trying to avoid your own skill on the target. Good call. Portal: Domain of Timeless Conflict. Divergent. Edit: there was a bug that hydrosphere only went on CD if the player hits it. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 75 attacks per second, so their average damage is 529. regular/divergent lvl21. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Disclaimer: In my 3. Around every corner, opportunity awaits, and it’s calling to you. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. This is a MUST have. Corrupted No. gem swap to multistrike for bossing. 1M damage, that is already great. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Cast when Damage Taken. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. 06 seconds (no idea how this. Business, Economics, and Finance. And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. Spoiler. Quality 20. Using awakened ancestral call and divergent melee splash you basically 1 shot every single pack, and being a raider I have over 200% movement speed almost all the time. If you feel comfortable you can switch to flicker at 38 but always keep separate bossing 4 link else you will cry. Fortitude. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. This is because the unintended interaction of Melee Splash cleaving on. Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. - Amanamu's gaze update. This alongside our strike skill targeting 4 additional nearby enemies (3 from Woke Ancestral Call, 1 from Tribal Fury anoint) makes screens absolutely melt with 1/2 punches. Although spiders are supplementary to hoag, they still do damage and help with clear. All this was with 75/60% dodge and 84% evasion, fortify, sapp, wind dancer, and nearby enemies are blind. Trade . for. You deal damage in a larger area when you reach. If there's any other way I can boost that it could get even more insane! Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. inquisitor? HP/ES hybrid with. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. The issue with melee isn't (and never has been) damage, it's damage projection. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. Unbound Ailments. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. 0c 2 6. Hydro - essentially copies your damage offering you either 59% or 100% more depending on regular or divergent melee splash You want to have nearly 100% berserk uptime on bosses which is obtainable due to them offering you 20 power per cry, you want your hydro placed on top of them. Since they dont deal any lightning or cold dmg, it doesn't even seem that the Hydrosphere is actually charging. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). 0c fire dot aura cluser 3. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. Frost Blades can drop anywhere. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . Divergent Melee Splash Support, Melee Splash Support . Divergent Melee Splash Support. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. At bigger budget ashes etc. . Look at awakened unbound too. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. Frost Bomb. SRS damage with melee phys = 788. So before with Divergent Melee Splash you do ~500k per spider and Hydrosphere doubles that. Increased Duration. This is because the unintended interaction of Melee Splash cleaving on. Increased Melee Splash radius by 17%. Level 21. Best is the block-mastery mana on block, or mystic. Wiki wiki. 19 Most Valuable Gems 3. Additional Effects. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. I killed Sirius, Eater of world, Searing exarch. Maybe a helm enchant for srs and work on crafting it. I started to get more 6 orbed rewards, and less 4 orbed rewards. Divergent: 10% increased Evasion Rating while Moving: 20: Item acquisition. 0. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. The clear is also fine without melee splash thanks to Occy pops. Divergent Melee Splash Support, Melee Splash Support . Buy. Has anyone tried this? Posted by pipettebymouth on Mar 11, 2022, 12:57:11 PM. I really enjoyed it in expedition league but it's pretty pricey, you'll want some good cluster jewels. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). Divergent Multistrike. Get a divergent melee splash. Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons. Supported Skills deal Splash Damage to surrounding targets. Awakened Multistrike Support. Passives. Divergent Melee Splash is a sleeper gem. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. Divergent Melee Splash is worth it when using hydrosphere. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. Close Combat Support is a support gem which grants the supported attack more melee damage based on how close the user is to the enemy. could imagine this as idk. It has a good amount of added damage, then you use anger for even more, then divergent chance to bleed. It's a massive damage multiplier and Divergent Melee splash is a 99% more multiplier. Ancestral Call and Melee Splash are very similar in their function but with a few small differences. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages " CantripN wrote: " socopithy wrote: What is an easier spectre to get in SSF besides Pale Serpahim? I can't get it and I need something else with my Carnage Chieftain. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Downsides/notes: Gem swap Melee Splash for 40-60% more dps (Unbound / Awa Unbound ailments) Needs a Loreweave with a white socket to gem-swap (6W 78% res loreweave is relatively cheap in sc trade though) 3 buttons to press besides SRS to sustain damage; Divine Blessing. That being said, the increased crit dmg gem you lose for melee splash would have increased your golem dps by about 60% if they are in a 3% crit helmet. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. The funny/sad part about this is that just putting a divergent melee splash in the new disfavour already gives you 59% more damage to. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Support the site Merchandise. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. More posts you may like. Second feedback. Trust your mind and strengthen. Ive also seen people use that with divergent melee splash for a 100% more multi and skipping the need to gem swap at the boss. Gem upgrades. Awakened Minion Damage Support provides generic damage for minions. Supported Skills have (0-57)% more Melee Splash Area of Effect. This interaction makes Divergent Melee splash the best option to use for both single target and AoE clearing, which clearly is something GGG wants to avoid. 6k. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. But it's easy to try out and see what you like the best. I've also added leveling section as well as a progression path for the endgame gear and a bunch of videos. Melee Splash also has a specific interaction with Hydrosphere. the second strike on the orb will trigger the splash damage and divergent melee splash has only -1% less dmg as 20/20 gem. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. With melee splash on Spiders they splash damage to the boss. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. 5 seconds average previous method, and 5. Ive done so far only 1 round of conquerors and sirus, but I got this new Sirus at phase 4 down in 3. +2 just allows you to clear maps faster. For buff use bloodrage. Main Skill Mode (5+ links) Normal 100%. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. The Last To Die - Path of Exile. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. 15. 9. 2 metres to Melee Strike Range. If that happens, the AoE won't affect it. Divergent Melee Splash Support. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. - Divergent Melee Splash is sick, get one when you can HIGHLY RECOMMENDED, put it in Squire and your vicious spiders deal 15% more damage to surrounding enemies LOL. I would pick haste since it helps your movement speed as well. Supported Attacks deal (0-19)% more Damage with Bleeding. Is it. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. This is very effective. Last edited by SerialF on Dec. Divergent melee splash 20/23 has a more damage multiplier with no downside. Being near it grants you more attack speed. Divergent Melee Splash vs Awakened. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. Divergent: 1% increased Duration of Cold Ailments: 100: Item acquisition. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Reply YashaWynette •. Attack, Melee, Support. place the orb near the boss and double your dmg. 3. It feels kinda jank though and from what I've seen you need some. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. PoE Most Valuable Gems 3. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Elaborating more on what I. Divergent Melee Splash Support, Melee Splash Support. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). Name;. Kitava's Feast is a decent-ish option now. Supported Skills deal Splash Damage to surrounding targets raw minion damage and attack speed are your best bets. PoEDB provides things come out each league, as well as items, uniques. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. It's super cheap and quality gives it MORE dps to secondary targets, removing the penalties of the. 0c 2 6. Ylvina • Cockareel • 2 yr. 5. Life: 4,277 124%. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Buy. Divergent Melee Splash is worth it when using hydrosphere. Are people just using divergent melee splash for clear and gem swapping for single target? I can't seem to find any up to date information about it 2 5 Related Topics Action role. Chaos Orbs. - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. Gooood. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. Edit. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. 17 - Removed Hydrosphere gem setup. Managing the chaos storms can be difficult and was probably the cause of several of your deaths. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. The other and probally more major change is how you are moving, what I mean is your movement skill. You'd need the support gem Melee Splash to get it (Divergent Melee Splash in order to avoid the damage penalty). 0. Not the best mapper by any means, but decent enough. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Profane Bloom is pretty unnecessary in my opinion. Also you need to consider melee splash off of hydrosphere to get "full full dps". Quote this Post " pipettebymouth wrote:In town get ancestral warchief and replace Ancestral protector as well as remove melee splash (these two are no longer needed). It will be useful just for the 30% support gem quality on it's own. Summon Raging Spirit. Buy. Divergent. 0. 5% increased Area of Effect This is a Support Gem. ES: 7,850Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 40k ehp in your current build will not be able to do simu30 comfortably. It literally doubles your DPS (you must not hit the sphere yourself though). If you can afford the Divergent version of the game. For clear i would use minion damage and not multistrike. Awakened Melee Splash Support has been added to the game. Divergent Melee Splash Support. 0. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". At bigger budget ashes etc. - Amanamu's gaze update. Posted by koticgood on Dec 9, 2021, 11:41:50 AM. If you don't want to commit lots of currency then easiest DPS increase for you is divergent melee splash and do a arcanist brand - hydrosphere setup. Horadric Malus Location. 1. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. Divergent: Maximum 0. Attritional Strikes are nice but you can get by with Divergent Melee Splash Support for most mapping situations. Withering Touch Support 12%. Divergent Melee Splash Support. Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Occultist for spiders. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 0c Imperial Delirium Orb. Awakened Multistrike is a ~30div gem. Made a really nice difference in mapping ReplyIf you utilize Hydrosphere with additional strike targets, the Hydrosphere will spit these icy waves out at the nearest target, and means later on you can switch out Ancestral Call for Melee Splash (Divergent Melee Splash at 23Q is effectively a 105% more damage link if placed next to a boss. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. [ Supported Skills deal (1-3)% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect. 5. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). •. I killed Sirius, Eater of world, Searing exarch. Divergent Bone Offering (20 / 20) Divergent Vitality (20 / 20) Divergent Tempest Shield (20 / 20) Settings. Awakaned Multistrike is for single target and bossing. Increased Duration. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Desecrate. Level 97 (120 passives) Honoured Tattoo of the Dove (x2) +4% to Chaos Resistance. - Void Beacon jewels, flesh and flame. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. You might know that divergent melee splash + hydrosphere doubles your dps. 63, that's with 1. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. 0d. Path of. 2 days agoFantasy. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. Get a divergent melee splash. Ruthless was replaced by Divergent Melee Splash. Per 1% Quality: Supported Skills deal 0. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. This is because the unintended interaction of Melee Splash cleaving on. because a 20/20 version still has -1% less damage. Multistrike. So not much change there. Level 21. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. they use their own version of viper strike, which does a small aoe. The divergent is around 1. Trust your mind and strengthen. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. Divergent Melee Splash Support, Melee Splash Support. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. 3. Divergent/ or awakened Melee Splash - more damage for arakaali's. Business, Economics, and Finance. Divergent Melee Splash reads “Supported Skills deal (-40–0)% less Damage to surrounding targets” when you socketed in The Squire which has +8% to Quality of Support Gems, it makes Divergent Melee Splash reads “Supported Skills Deal 12%(?) MORE Damage to surrounding targets. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Upon. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Tree Preview. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. That is self sufficient till t13 map. Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. That way, less of your damage is tied up in long poison durations while mapping and is. MLB: #54. 18 PoBs I'm running Melee Splash for both single target and clear. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. GLOVES The gloves are Triad Grip with 1 red and 3. Quality 20. Superior. PoEDB provides things come out each league, as well as items, uniques, skills and passives. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Melee Physical Damage Support Melee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports melee attack skills. Divergent Melee Splash Support for 666. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Divergent Melee splash is way better than awakened version. 20/20 has 1% less splash damage, so your single target damage nearly doubles. With 139% quality its almost 280% MORE burning damage. Divergent. Purity of Elements. In general strikes don't get that much for gem levels, with some exceptions like lightning strike where u get 1 more proj etc. Awakened Elemental Damage with Attacks. If memory serves, SRS Echo Multistrike Melee Phys Minion Damage is the top 5L assuming Hatred and Haste (Added Fire and quality Culling Strike come relatively close to MD). 7s-ish cd. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. Disclaimer: In my 3. Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. strike skills have a small aoe. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Defiance Banner. BloodRage. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. It requires Level 18. I believe with divergent splash its straight up 2 times multiplier on a single target. It has better numbers. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. and make sure you get more than 20 quality on it, or get it to level 21. but now after the support gem nerf it's totally viable to switch out your weakest support gem for Divergent Melee Splash and use the same mechanic on any strike skill. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. If you use Divergent Melee Splash that results basically in double 5-link damage (because Melee Splash does not increase. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Frost Blades can be created from the following recipes:- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Crypto Divergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage AoE Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Up to you though. . But melee splash also interrupts the pulse chain, and makes your clear worse. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. Kitava's Feast is a decent-ish option now. Every target hit will splash, hydrosphere can be hit and splashed off. Awakened Melee Splash Support. Good call. Get that minion dmg up to 5 aswell ASAP. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. So, the staff has +3 to level of socketed support gems as well as +10% to quality of socketed support gems. If not .